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 + Clubs & Organizations Rules +

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Sakura Haruno
Hokage Administrator
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Title : Sakura Blossoming Ninja of Konohagakure
Join date : 2010-08-01
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PostSubject: + Clubs & Organizations Rules +   Sat Aug 28, 2010 7:39 am

It's basically gonna be like Flame Dragon's rules for YCM's Club section, but I will be a bit more liberal on them.

1. Club needs topic

Just have a topic, even if it's just playing hangman or something. And please make sure members of your club stick to it or if they happen to go off-topic, make sure it can relate to the existing topic. Clubs without a valid topic will be given 48 hours to change, then a club warn is issued.

2. Going off topic or "spamming"

By Flame Dragon:

Quote :

Continuing from the thought process from the last point my actions in regard to a spam club will often follow this guide.

I) Has no common thought: These kinds of clubs are ones that just seem to have no topic. Normally a club will have it’s guide in the first post (hint: have what your clubs topic is in the first post) and clubs that fall under this group will not have that often implying it is a club in which you can talk about anything. The other way to fall into this group is to have a club with a topic but almost everything in the topic is just general, meaningless, talk. The first FTK thread is a great example of this where even though they had a topic of fake types the club itself was just a spam hole. These threads will get locked 99% of the time. If this happens you are free to remake the thread though.

II) Has topic, but has just gotten really spammy: Much like one these are clubs that have lost sight of their original topic (if they even had one). However the club has tried to keep on topic and have some rules in regard to spamming in the club (hint: have rules about what happens to people that spam a club). These clubs will either getting a warning added to their club and, if needed, will be locked for a short time. The warning system will be worked out in the next rule. As for the locking of a club it will be a short lock (1 to 2 days) to give the club members a sign to stop with the spam. It will also give the club a chance to start new with out having to have a new club made. When the club is unlocked I will bump it back to the first page.

III) Clubs that only just started to get spammy: This clubs again have lost sight of their original topic, however what sets them apart from the over group is, as you can guess, it only recently happened. These clubs will simply get a warning added. Also as a note, I foresee this to be the rarest group.

3) Warning System

The warning system will consist of warnings from 10% to 100% depending on the severity of breaking rule 2.

If the club reaches 50% warn, I'll lock it for 1 week and then reopen it later and bump it up. However, once it reaches 100%, the club gets locked permanently. You may remake the thread unless the other mods agree not to allow a remake of it.

Warnings will be removed after a certain time period, such as from 1 week to possibly a couple months (depending on circumstances of the warn. Some may be permanent).

4) Asking "What is the topic"

I understand that topics can change, especially in clubs with high activity. But don't ask this repeatedly as it tends to annoy the members. Used sparingly, it will be alright unless the club leader puts the topic in the 1st post.

5) Sticky Clubs

Clubs that were stickied for a month will be unstickied to give new clubs a chance for that spot. However you are free to reapply the month after.

6) Maximum Clubs

You are free to host as many clubs as you want, but be sure you can handle them all.

That's it for now, but if you have any questions, post your questions here.

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